Many of the channels and videos were variants of the phrase " Family Guy Funny Moments," which became its own Photoshop meme in 2016 in which meme creators added the words "Family Guy Funny Moments" into multiple, notable graphic designs. Predominantly starting in 2016, Family Guy clips and compilation channels surfaced en masse on YouTube which avoided copyright claims by not posting full-length episodes but rather posting "Best of" compilations that edited multiple scenes into one video (example shown below). Notable YouTubers that utilized the format include LeafyIsHere, Luna and Pyrocynical, among other early adopters (examples shown below). Likely the most prevalent gameplay footage used in the videos was CS:GO Surf footage. The gameplay was most often from Call of Duty, Minecraft or Counter-Strike. Due to the discourse and stigmas surrounding overstimulation videos, parodies ensued that spoofed the visual format, often related to "low attention span" stereotypes about Gen Alpha and Zoomers akin to iPad kid comparisons.Īround 20, YouTubers started to post "story time" videos with video game gameplay in order to keep the viewer's eyes entertained. In 20, specifically Family Guy and Subway Surfers became standout symbols of the genre, leading to memes such as Boring Ahh Family Guy Episode and the Family Guy Pipeline Incident. Starting in late 2022, the phenomenon became increasingly prevalent online, however, forms of overstimulation content date back to the 2010s on YouTube. Other than for attention purposes, a secondary video is often added to avoid copyright strikes. The media in the bottom half is most often mobile app gameplay, ASMR videos (such as Kinetic Sand or DIY repair videos) and other types of oddly satisfying visuals. Overstimulation Videos, also known as Sludge Content or ADHD Videos, refer to a type of split-screen video content (primarily posted to TikTok) that shows a main piece of media in the top half and a secondary piece of media in the bottom half meant to catch the viewer's eye and occupy them, akin to a low attention span and stereotypically associated with ADHD. SYBO’s feedback as one of the first users of the Addressable Asset System and DOTS is but another example of how mutually beneficial the reciprocity between the companies has been.Cliché, Fan Labor, Parody, Pop Culture Referenceįamily guy, tiktok, adhd, split screen, mobile game, chinese, copyright, clips, subway surfers, oddly satisfying, gen alpha, adhd videos, sludge content, overstimulation videos, asmr, kinetic sand, overstimulation content About “We can also hook up variables, events and listeners through data binding, which makes the game highly configurable and changeable.” “Everything in the game is configurable by scriptable objects added, so designers can do their job without waiting for programmers,” Murari continues. SYBO also leveraged the data-driven Unity Editor. Murari says, “with Unity Addressables, we balance what content is downloaded with the game with what’s downloaded on the fly, keeping the experience as fast as possible.” This system disengages where assets are referenced from how they’re deployed. SYBO is now much better positioned to meet its three-week update cycles and on-demand content needs by switching from asset bundles to the Unity Addressable Asset System, simplifying content pack creation and deployment. Rapid, reliable refreshes of characters and settings, while often key to a game’s popularity, can be huge scaling challenges for a fast-growing staff.
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